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Virtual Reality

One of the features of Roblox is the wide accessibility of that platform: it can be accessed on PC, Mac, iOS and Android and also using Virtual Reality (VR) headsets such as the Meta Quest 2. Current headsets have their limitations, but over time we believe that VR will become one of the main ways that people choose to access metauni. To this end, we are in the process of building virtual reality support into all of the metauni tools, such as metaboard and metaorb.


As of late July 2023 Roblox is available on Meta Quest 2 and Quest Pro as a standalone app (that is, you no longer need to be tethered to a PC). Follow the instructions here to install from the App Lab. We continue to use the Nexus VR character model which allows us to use VR in first person (and therefore be able to write on metaboards, for example).

After you’ve installed Roblox, you’ll have to follow the in-game instructions to log in using another device. You’ll probably want to make sure that you’ve visited metauni on another device so The Rising Sea shows up as one of your recently visited experiences - it’s currently a bit cumbersome to find experiences in the VR client.

Why VR?

One of the reason that metauni events are more engaging than a Zoom lecture is the sense that the participants are sharing a 3D world. This sense is only heightened in VR. Here are some of the specific benefits we have noticed so far in our experiments:

We expect that VR will be adopted by speakers first, and later by audiences (as the technology becomes more affordable and convenient).

Some of the current drawbacks of VR: